D
Entry
Flags
Default Value
Usage Description
debug_protocol
-
-
debug_protocol Network protocol debugging for globalservers.
debuggraph
C
0
debuggraph [0|1] Displays debugging graph.
dedicated
L
0
dedicated [0|1]
0 = Listen server
1 = Dedicated server
Specifies whether a server created will be dedicated or not, i.e: the server joins the game or not.
developer
-
0
developer [0|1] Enables developer mode.
dmflags
S A
0
dmflags <flags>
Known flags:
4 = no self splash-damage on health
8 = no self splash-damage on armor
16 = no falling damage
Deathmatch flags.
F
Entry
Flags
Default Value
Usage Description
fixedtime
C
0
fixedtime <wait> Enables system wait on rendering.
fraglimit
S A
30
fraglimit [limit]
0 = no fraglimit
Show or set the frag limit for deathmatch games.
fs_basegame
I
-
fs_basegame <basegame> Sets the directory under the paths where data comes from by default
fs_basepath
I
-
fs_basepath <basepath> Sets base game root path.
fs_cdpath
I
-
fs_cdpath <cdpath> Sets the path to an alternate hierarchy that will be searched if a file is not located in the base path.
fs_copyfiles
I
-
fs_copyfiles When set to 1, every time a file is sourced from fs_cdpath, it will be copied over to fs_basepath. This is a development aid to help build test releases and to copy working sets over slow network links.
fs_debug
-
0
fs_debug [0|1] File system debugging tool.
fs_game
I
-
fs_game <path> Sets the game directory.
fs_homepath
I
-
fs_homepath <path> Sets the path used for all write access, also the location where custom mods and content can be installed to.
fs_restrict
I
-
fs_restrict [0|1] File system demo/restricted mode test tool.
G
Entry
Flags
Default Value
Usage Description
g_accelFactor_bfg
-
1
??? ???
g_accelFactor_pg
-
1
??? ???
g_accelFactor_rl
-
1
??? ???
g_accelRate_bfg
-
16
??? ???
g_accelRate_pg
-
16
??? ???
g_accelRate_rl
-
16
??? ???
g_advertdelay
I
15000
g_advertdelay <0 - 15000> length of the pre-game advert. It is write protected and changes to 0 with the purchase of premium or pro subscription.
g_allowCustomHeadModels
-
0
g_allowCustomHeadModels [0|1] Allows clients to alter their player head models using headmodel and team_headmodel.
g_allowForfeit
-
1
g_allowForfeit [0|1] Allows players to forfeit the game using the forfeit command.
g_allowKill
A
0
g_allowKill [0|1] Allows usage of the ‘kill’ command in a server.
g_allowSpecVote
-
0
g_allowSpecVote [0|1] Allows spectators to call or cast votes in a server.
g_allowStandardVote
-
1
g_allowStandardVote [0|1] Allows standard members in the server to vote.
g_allowVote
A
1
g_allowVote [0|1] Allows voting to take place in a server.
g_allowVoteMidGame
-
0
g_allowVoteMidGame [0|1] Allows voting to take place during a match.
g_allWeapons
-
0
g_allWeapons [0|1] Gives players weapons 3 to 8 when spawning, similar to in Clan Arena.
g_arenasFile
R I
-
g_arenasFile <file name> Points to a file for a server map rotation list.
g_aspectEnable
S
0
g_aspectEnable [0|1]  ???
g_autoAction
-
0
g_autoAction [0|1] Allows automatic demo recording on a server.
g_banIPs
A
-
g_banIPs <ip addresses> Ban certain IP addresses from connecting to your server.
g_battleSuitDampen
-
0.25
g_battleSuitDampen <percentile> Sets battle suit splash damage dampening percentile.
g_botsFile
R I
-
g_botsFile <file name> Points to the bot control file for bot configurations (such as scripts/bots.txt).
g_botSpawnList
-
-
??? ???
g_ca
-
0
g_ca [0|1] Enables Clan Arena mode. (non-functional, Clan Arena is a game-type, not a game-mode. Use g_gametype 4)
g_ca_challengeMode
-
0
g_ca_challengeMode [0|1] ???
g_ca_startingArmor
-
100
g_ca_startingArmor <value> Sets the player starting armor amount for Clan Arena games.
g_ca_startingHealth
-
200
g_startingHealth <value> Sets the player starting health amount for Clan Arena games.
g_complaintDamageThreshold
A
400
g_complaintDamageThreshold [value] Sets the amount of team damage a player can cause to allow the targetted player to file a complaint.
g_complaintLimit
A
5
g_complaintLimit [value] Sets the number of teamkill complaints filed against an offending player before being kicked from the server.
g_compmode
S I
0
g_compmode [0|1] Enables competition mode.
g_cubeTimeout
-
30
g_cubeTimeout <time> Sets reset time for blue and red orbs. (not used)
g_damage_bfg
-
100
g_damage_bfg <value> Sets damage done by BFG projectile.
g_damage_cg
-
8
g_damage_cg <value> Sets damage done by chaingun bullet.
g_damage_g
-
50
g_damage_g <value> Sets damage done by gauntlet.
g_damage_gl
-
100
g_damage_gl <value> Sets damage done by direct grenade shots.
g_damage_lg
-
7
g_damage_lg <value> Sets the damage done by the lightning gun shaft.
g_damage_lg_falloff
-
0
g_damage_lg_falloff <value> Sets the damage done by lightning fall off.
g_damage_mg
-
5
g_damage_mg <value> Sets the damage done by a machinegun bullet.
g_damage_mg_tdm
-
4
g_damage_mg_tdm <value> Sets the damage done by a machinegun bullet in team deathmatch.
g_damage_ng
-
12
g_damage_ng <value> Sets the damage done per nail by the nailgun shot.
g_damage_pg
-
20
g_damage_pg <value> Sets the damage done per plasma cell.
g_damage_pl
-
0
g_damage_pl <value> Sets the damage done by direct hits by prox mines.
g_damage_rg
-
80
g_damage_rg <value> Sets the damage done by the rail gun.
g_damage_rl
-
100
g_damage_rl <value> Sets the damage done by a direct hit by a rocket.
g_damage_sg
-
5
g_damage_sg <value> Sets the damage done by the shotgun shot, per pellet.
g_damage_sg_falloff
-
0
g_damage_sg_falloff <value> Sets the damage done by shotgun falloff.
g_damage_sg_outer
-
5
g_damage_sg_outer <value> Sets the damage done by the shotgun shot in indirect shots (i.e: stray pellets)
g_damage_sg_tdm
-
4
g_damage_sg_tdm <value> Sets the damage done by the shotgun shot in team deathmatch, per pellet.
g_debugAlloc
-
0
g_debugAlloc [0|1] Server degugging tool: memory allocation.
g_debugDamage
-
0
g_debugDamage [0|1] Server debugging tool: details information on any player damage dealt/received, including health and armor values. Draws information to console.
g_debugFlags
-
0
??? ???
g_debugMove
-
0
g_debugMove [0|1] Server debugging tool: client movement
g_debugThawTime
-
0
g_debugThawTime [0|1] Displays thaw time information when thawing a team mate in Freeze Tag.
g_dmgThroughSurface
AngularThreshold
-
0.5f
??? ???
g_dmgThroughSurface
Dampening
-
0.5f
??? ???
g_dmgThroughSurfaceDistance
-
-33.1f
g_dmgThroughSurfaceDistance <value> ???
g_domCapTime
S
3
g_domCapTime <integer> Sets the time duration to score points as set by g_domScoreRate.
g_domination
S
0
g_domination [0|1] Enables Domination mode. (non-functional as of yet)
g_domScoreRate
S
5
g_domScoreRate <integer> Sets the amount of points earned per ‘capture’.
g_doWarmup
A
1
g_doWarmup [0|1] Allows warm up rounds before matches begin.
g_dropCmds
-
7
&1 = flags (dropflag)
&2 = power-ups (droppowerup)
&4 = weapons (dropweapon)"
Enables the dropping of items in team games.
g_dropDamagedHealth
-
0
??? ???
g_dropinactive
-
1
g_dropinactive [0|1] Enables kicking of inactive clients from server when time set by g_inactivity 1 is reached.
g_dropPowerups
-
1
g_dropPowerups [0|1] Enables the dropping of powerups when power-up carriers die.
g_dropRunes
-
0
g_dropRunes [0|1] Enables the dropping of runes when rune carriers die.
g_enableBreath
S
0
g_enableBreath [0|1] Enables the frosty breath effect on player models on maps that enable this cvar.
g_enablecasterinfo
-
0
??? ???
g_enableDebugTrace
-
0
??? ???
g_enableDust
S
0
g_enableDust [0|1] Enables the dust affect by players running over ‘dusty’ floors.
g_enableMachinegun
-
1
g_enableMachinegun [0|1] Enables players to spawn with a machinegun. This is not applicable when g_instagib 1 and the amount of bullets issued with the weapon is set by g_startingammo_mg.
g_enemyTeamRespawnRatio
-
1.5
??? ???
g_filterBan
A
1
g_filterban [0|1]
0 = allows only specified IP’s to connect
1 = allows anyone except specified IP’s to connect
Allows/disallows only specified IP addresses (as per listip) to connect to the server.
g_flagBounce
-
0.25
g_flagBounce <value> When a flag is dropped in CTF, this value multiplies the drop distance of the flag to give it bounces. A value of 1 will cause the flag to continue to bounce the exact height as the initial drop distance while a value higher than 1 will cause the flag to bounce higher after each iteration. A value of 0 will disable bouncing altogether.
g_flagPhysics
-
0
??? <<< ??? <<<
g_flightRefuelRate
-
0
??? <<< ??? <<<
g_flightThrust
-
1200
g_flightThrust <amount> Sets the amount of thrust when using the flight item.
g_floodprot_decay
-
1000
??? ???
g_floodprot_maxcount
-
10
??? ???
g_floodprot_threadshold
-
500
??? ???
g_forceAtmosphericEffects
-
-
??? ???
g_forceDmgThroughSurface
-
0
g_forceDmgThroughSurface [0|1] Enables damage through surfaces.
g_forceNextMap
-
0
g_forceNextMap [0|1] Automatically loads next map at match end.
g_forcePremium
-
0
g_forcePremium [0|1] Allows only premium/pro clients to join the server. Standard users can only join via pro invites.
g_freeze
S
0
g_freeze [0|1] Enables Freeze-Tag mode. (non-functional, Freeze-Tag is a game-type, not game-mode. Use g_gametype 9.)
g_freezeAutoThawTime
-
120000
g_freezeAutoThawTime <time> Freeze Tag: Sets the amount of time (in milliseconds) for frozen players to auto thaw.
g_freezeEnvironmentalRespawnDelay
-
0
g_freezeEnvironmentalRespawnDelay <time> Freeze Tag: Sets time delay (in milliseconds) before respawning after being 'frozen' by lava, slime and other environmental hazards.
g_freezeRemovePowerupsOnRound
-
1
g_freezeRemovePowerupsOnRound [0|1] Freeze Tag: Removes power-ups at the start of a round
g_freezeResetArmorOnRound
-
0
g_freezeResetArmorOnRound [0|1] Freeze Tag: Resets armor spawns at the start of a round
g_freezeResetHealthOnRound
-
0
g_freezeResetHealthOnRound [0|1] Freeze Tag: Resets health spawns at the start of a round
g_freezeResetWeaponsOnRound
-
0
g_freezeResetWeaponsOnRound [0|1] Freeze Tag: Resets weapon spawns at the start of a round
g_removePowerupsOnRound
-
1
g_removePowerupsOnRound [0|1] Freeze Tag: Forces power-ups to be removed from carriers when rounds end.
g_freezeRoundDelay
-
4000
g_freezeRoundDelay <delay> Freeze Tag: Sets the delay (in milliseconds) between rounds.
g_freezeThawRadius
-
64
g_freezeThawRadius <radius> Freeze Tag: Sets a radius (in map units) around a frozen team member in which team mates need to camp in, for the time specified by g_freezeThawTime, in order to thaw the frozen team mate.
g_freezeThawThroughSurface
-
1
g_freezeThawThroughSurface [0|1] Freeze Tag: Enables thawing through surfaces
g_freezeThawTick
-
1
g_freezeThawTick [0|1] Freeze Tag: Enables thawing sound
g_freezeThawTime
-
3000
g_freezeThawTime <time> Freeze Tag: Sets time (in milliseconds) required for a team mate to camp in the g_freezeThawRadius before a frozen team mate is thawed.
g_freezeThawWinningTeam
-
1
g_freezeThawWinningTeam [0|1] Freeze Tag: Thaws any frozen players on the round-winning team
g_friendlyfire
A
0
g_friendlyFire [0|1] Allow damage to be inflicted between team mates.
g_friendlyFireDampen
A
1.00
g_friendlyFireDampen <value> Multiplies all team damage by value
g_gameState
S R A
-
g_gamestate Dictates which stage of play a server is in.
g_gametype
S L
0
g_gametypes [0|1|2|3|4|5|6|7|8|9]
0 = Free for All
1 = Tournament
2 = Race
3 = Team Deathmatch
4 = Clan Arena
5 = Capture the Flag
6 = One-Flag CTF
7 = Overload
8 = Harvester
9 = Freeze Tag
Sets server game type to be set for next match.
g_grantItemOnSpawn
A
-
g_grantItemOnSpawn <item> Grants the specified item to players when spawning.
g_gravity
A
800
g_gravity <factor> Sets gravitational factor.
g_guidedRocket
-
0
g_guidedRocket [0|1] Enables guided rockets.
g_headShotDamageScale
-
1.0
g_headShotDamageScale <scale> Scales head shot damage by this amount.
g_headShotEnable
-
0
g_headShotEnable [0|1] Enables the use of head shots, multiplying damage inflicted to opponents’ heads by the amount specified by g_headShotDamageScale.
g_headShotEnable_Bullet
-
1
g_headShotEnable_Bullet [0|1] Enables machinegun bullet head shots when g_headShotEnable 1.
g_headShotEnable_Rail
-
1
g_headShotEnable_Rail [0|1] Enables railgun slug head shots when g_headShotEnable 1.
g_headShotEnable_Shotgun
-
1
g_headShotEnable_Shotgun [0|1] Enables shotgun shell head shots when g_headShotEnable 1.
g_holiday
S
0
??? ???
g_inactivity
-
70
g_inactivity <time> Sets the amount of time a player can be inactive for before being kicked from the server.
g_instaGib
S
0
g_instagib [0|1] Toggles instagib railguns-only mode.
g_ironsights_mg
-
1.0
??? ???
g_kamiAttenuate
-
2048
??? ???
g_kamiMinRatio
-
0.1
??? ???
g_knockback
-
1000
g_knockback <factor> Amount of knock back general projectiles exert on players.
g_knockback_bfg
-
1
g_knockback_bfg <factor> Amount of knock back BFG projectiles (and splash damage) exert on players.
g_knockback_cg
-
1
g_knockback_cg <factor> Amount of knock back chaingun projectiles exert onto players.
g_knockback_cripple
-
0
??? ???
g_knockback_g
-
1
g_knockback_g <factor> Amount of knock back gauntlets exert onto players.
g_knockback_gl
-

1.10

g_knockback_gl <factor> Amount of knock back grenades (and splash damage) exert onto players.
g_knockback_lg
-
1.50
g_knockback_lg <factor> Amount of knock back beams of lightning exert onto players.
g_knockback_mg
-
1
g_knockback_mg <factor> Amount of knock back machinegun projectiles exert onto players.
g_knockback_ng
-
1
g_knockback_ng <factor> Amount of knock back nailgun projectiles exert onto players.
g_knockback_pg
-
1.10
g_knockback_pg <factor> Amount of knock back plasma projectiles (and splash damage) exert on players.
g_knockback_pg_self
-
1.30
g_knockback_pg_self <factor> Amount of knock back plasma splash damage exerts onto yourself.
g_knockback_pl
-
1
g_knockback_pl <factor> Amount of knock back prox mines and their splash damage exert onto players.
g_knockback_rg
-
0.85
g_knockback_rg <factor> Amount of knock back rail projectiles exert onto players.
g_knockback_rl
-
0.90
g_knockback_rl <factor> Amount of knock back rockets (and splash damage) exert on players.
g_knockback_rl_self
-
01. Okt
g_knockback_rl_self <factor> Amount of knock back rocket splash damage exert on your own player.
g_knockback_sg
-
1
g_knockback_sg <self> Amount of knock back shotgun pellets exert on players.
g_knockback_z
-
24
g_knockback_z <value> Sets player center of mass higher than the origin by the specified number of units when calculating knockback from enemy splash damage. This allows for more vertical knockback.
g_lagHaxHistory
L
4
??? ???
g_lagHaxMs
L
80
??? ???
g_lastManStandingMessage
-
You are
the only
one left
g_lastManStandingMessage [string] Sets the message to display when a player is the sole survivor in clan arena and when g_lastManStandingWarning 1. 
g_lastManStandingWarning
-
1
g_lastManStandingWarning [0|1] Enables the use of the sole survivor message in clan arena in a server.
g_levelStartTime
S R A
0
??? ???
g_log
A
0
g_log [0|1]
1 = Enables logging
Enables logging of game data and statistics.
g_log_shuffle
-
0
g_log_shuffle [0|1] ???
g_logSync
A
0
g_logSync [0|1]
0 = overwrite existing files
1 = write to the end of an existing file.
Enables logging to append to an existing file.
g_max_knockback
-
120
g_max_knockback <factor> Sets maximum knock-back factor.
g_maxDeferredSpawns
S
4
g_maxDeferredSpawns <value> ???
g_maxFlightFuel
-
16000
g_maxFlightFuel <amount> Sets the amount of flight time given by the holdable flight item.
g_maxGameClients
S A L
0
g_maxGameClients <amount> Sets maximum amount of players that are allowed to populate a server.
g_maxSkillTier
S
0
g_maxSkillTier <0 – 5>
1 – 5 = max skill level set
The client skill level limit of the server.
g_maxStandardClients
S A L
0
g_maxStandardClients [number] Sets the maximum number of standard membership players that can be connected to the server at a given time.
g_mercytime
A
0
g_mercytime <time> An optional component to mercylimit, in teamgames with timelimits, you may set g_mercytime to the number of minutes of gameplay that must first pass before mercylimit is enforced.
g_minplayers_ctf
-
2
g_minplayers_ctf <quantity> Sets the minimum amount of players needed for a CTF match to be allowed to begin.
g_motd
-
-
g_motd [string] Sets message of the day string. Displayed using cl_motd.
g_nailbounce
-
1
g_nailbounce <value> Sets the amount of times nails bounce of walls, floors etc.; the percentage of which is controlled by g_nailbouncepercentage.
g_nailbouncepercentage
-
65
g_nailbouncepercentage <value> Sets the percentage of nails that will bounce off of surfaces.
g_nailcount
-
10
g_nailcount <amount> Sets the number of nails fired per shot by the nailgun.
g_nailspeed
-
1000
g_nailspeed <value> Sets the velocity of nails.
g_nailspread
-
400
g_nailspread <spread> Sets the spread of nail projectiles fired by the nailgun.
g_needpass
S R
-
g_needpass [0|1] Informs that clients are required to enter a password to join the server.
g_noobArmor
-
0
g_noobArmor [0|1] ???
g_noobArmorDmgScale
-
0.5
g_noobArmorDmgScale <amount> ???
g_obeliskHealth
-
2500
g_obeliskHealth <value> Maximum amount of health an Obelisk can have.
g_obeliskRegenAmount
-
15
g_obeliskRegenAmount <value> Amount of health an Obelisk regenerates at a time.
g_obeliskRegenPeriod
-
1
g_obeliskRegenPeriod <value> Obelisk delays between health regeneration.
g_obeliskRespawnDelay
-
10
g_obeliskRespawnDelay <value> Delay that occurs after an Obelisk is destroyed before a new one spawns.
g_overtime
S
120
g_overtime <value> Duration of the overtime periods (in seconds) in deathmatch games.
g_password
U
-
g_password [string] Sets the server-side password for clients to use to join the server.
g_playerCylinders
-
1
g_playercylinders [0|1]
0 = rectangular bounding boxes
1 = cylindrical bounding boxes
Enables the use of cylindrical player bounding boxes.
g_playerheadmodelOverride
-
-
g_playerheadmodelOverride [model] Forces all player head models viewed by clients in a server to a specific head model.
g_playerheadScale
-
1.0
g_playerheadScale <scale> Scales the player head models.
g_playerheadScaleOffset
-
1.0
??? ???
g_playerModelScale
-
1.1
g_playerModelScale <scale> Scales the player models.
g_playermodelOverride
-
-
g_playermodelOverride [model] Forces all player models viewed by clients in a server to a specific model.
g_podiumDist
-
80
g_podiumDist <value> Sets the distance of the podium from the camera. (that you see at the end of Single Player matches)
g_podiumDrop
-
70
g_podiumDrop <value> Sets the height of the podium in relation to the camera view. (that you see at the end of Single Player matches)
g_proxMineTimeout
-
20000
g_proxMineTimeout <time> Time it takes for proximity mines to expire and explode.
g_quadDamageFactor
-
3
g_quadDamageFactor <factor> Sets the Quad Damage damage multiplying factor.
g_quadHog
-
0
g_quadHog [0|1] Enables Quad Hog mode - players score frags only while holding Quad, which randomly respawns at player spawn points around the map.
g_quadHogIdle
-
20
g_quadHogIdle <delay> Enables Quad Hog mode - players score frags only while holding Quad, which randomly respawns at player spawn points around the map.
g_quadHogTime
-
60
g_quadHogTime <time> Quad Hog (g_quadHog 1): Sets the amount of time (in seconds) that a Quad Damage carrier gets of power-up time.
g_railJump
-
0
g_railJump [0|1] Enables rail-jumping
g_range_sg_falloff
-
768
g_range_sg_falloff <value> Sets shotgun falloff distance (in units).
g_range_lg_falloff
-
768
g_range_lg_falloff <value> Sets lightning shaft falloff distance (in units).
g_reflector
-
0
??? ???
g_regenArmor
-
0
g_regenArmor [0|1] Regenerates players' armor
g_regenArmorRate
-
100
g_regenArmorRate <time> Sets time delay (in milliseconds) for armor regeneration when g_regenArmor is set to 1
g_regenHealth
-
0
g_regenHealth [0|1] Regenerates players' health to a maximum of 100
g_regenHealthRate
-
100
g_regenHealthRate <time> Sets time delay (in milliseconds) for health regeneration when g_regenHealth is set to 1
g_reportcache_delay
-
1000
g_reportcache_delay <value> ???
g_reportcache_enable
-
1
g_reportcache_enable [0|1] ???
g_respawn_delay_max
-
2400
g_respawn_delay_max <time> Sets maximum time (in milliseconds) for respawn delays.
g_respawn_delay_min
-
2100
g_respawn_delay_min <time> Sets minimum time (in milliseconds) for respawn delays.
g_restarted
R
0
g_restarted Toggles when a match is restarted and tells the game if a warmup round is needed (if applicable).
g_rocketsplashOffset
-
-10.0
g_rocketsplashOffset <value> Sets rocket splash damage offset.
g_runespawntime
-
10
g_runespawntime <time> Time it takes for CTF powerup runes to respawn.
g_shuffle_automatic
-
0
g_shuffle_automatic [0|1] Enables automatic team shuffling.
g_shuffle_automatic_minplayers
-
6
??? ???
g_shuffle_minplayers
-
3
g_shuffle_minplayers <amount> Sets the amount of players in warm up rounds in team based games required before shuffling can be called.
g_shuffle_timedelay
-
5000
??? ???
g_shufflePingHandicap
-
0.0
??? ???
g_shufflePowerRatingThreshold
-
4
g_shufflePowerRatingThreshold <value> Sets the power rating threshold applied to team shuffles.
g_skipTrainingEnable
R
0
g_skipTrainingEnable Enables skipping of training matches.
g_smoothClients
-
0
g_smoothClients [0|1] Enables clients’ use of smooth clients on a server.
g_spAwards
R A
-
g_spAwards <awards> Single Player awards variable.
g_spawnArmor
-
0
g_spawnArmor [amount] Sets the amount of armor issued to players when spawning. N/A for Clan Arena
g_spawnArmor
-
0
g_spawnArmor [0|1] ???
g_spawnArmorDmgScale
-
0.5
g_spawnArmorDmgScale <amount> ???
g_spawnItemAmmo
-
1
g_spawnItemAmmo [0|1] Enables the spawning of ammunition in a game.
g_spawnItemArmor
-
1
g_spawnItemArmor [0|1] Enables the spawning of armor items in a game.
g_spawnItemHealth
-
1
g_spawnItemHealth [0|1] Enables the spawning of health items in a game.
g_spawnItemHoldable
-
1
g_spawnItemHoldable [0|1] Enables the spawning of holdable items in a game.
g_spawnItemPowerup
-
1
g_spawnItemPowerup [0|1] Enables the spawning of power-ups in a game.
g_spawnItemRune
-
1
g_spawnItemRune [0|1] Enables the spawning of runes in a game.
g_spawnItemWeapons
-
1
g_spawnItemWeapons [0|1] Enables the spawning of weapons in a game.
g_spawnMinDistance
C
64
g_spawnMinDistance <value> Sets minimum respawning distance from death.
g_spawnRandomRatio
C
0.4
g_spawnRandomRatio <value> Sets random respawning ratio.
g_speed
-
320
g_speed <value> Player movement speed.
g_splashdamage_bfg
-
100
g_splashdamage_bfg <value> Sets the splash damage of the BFG cell.
g_splashdamage_gl
-
100
g_splashdamage_gl <value> Sets the splash damage of grenades.
g_splashdamage_pg
-
15
g_splashdamage_pl <value> Sets the splash damage done by plasma cells.
g_splashdamage_pl
-
100
g_splashdamage_pl <value> Sets the splash damage done by prox mines.
g_splashdamage_rl
-
84
g_splashdamage_rl <value> Sets the splash damage done by rockets.
g_splashdamageOffset
-
0.05
g_splashdamageOffset <value> ???
g_splashradius_bfg
-
80
g_splashradius_bfg <radius> Sets the splash damage radius of every BFG cell.
g_splashradius_gl
-
150
g_splashradius_gl <radius> Sets the splash damage radius of every grenade.
g_splashradius_pg
-
20
g_splashradius_pg <radius> Sets the splash damage radius of every plasma cell.
g_splashradius_pl
-
150
g_splashradius_pl <radius> Sets the splash damage radius of every proximity mine.
g_splashradius_rl
-
120
g_splashradius_rl <radius> Sets the splash damage radius of every rocket.
g_spScores1
R A
-
g_spScores1 Contains Single Player scores on skill level 1 (I Can Win).
g_spScores2
R A
-
g_spScores2 Contains Single Player scores on skill level 2 (Bring it On).
g_spScores3
R A
-
g_spScores3 Contains Single Player scores on skill level 3 (Hurt Me Plenty).
g_spScores4
R A
-
g_spScores4 Contains Single Player scores on skill level 4 (Hardcore).
g_spScores5
R A
-
g_spScores5 Contains Single Player scores on skill level 5 (Nightmare).
g_spSkill
A
2
g_spSkill [1|2|3|4|5]
1 = I Can Win
3 = Hurt Me Plenty
5 = Nightmare
Sets Single Player skill level.
g_spVideos
R A
-
g_spVideos Contains the names of videos played during matches in Single Player.
g_startingAmmo
-
100
g_startingAmmo <value> Seems to be ineffectual.
g_startingammo_mg
-
100
g_startingammo_mg <integer> Sets the amount of machine gun ammo that players spawn with.
g_startingArmor
-
0
g_startingArmor <value> Sets the specified amount as armor players receive when spawning.
g_startingHealth
-
100
g_startingHealth <value> Sets the specified amount as the health players receive when spawning.
g_startingHealthBonus
-
25
g_startingHealthBonus <value> Adds the specified bonus amount of health to players' health when spawning
g_startingWeapons
-
3

g_startingweapons [bitmask]

&1 = Gauntlet
&2 = Machinegun
&4 = Shotgun
&8 = Grenade Luncher
&16 = Rocket Luncher
&32 = Lightning Gun
&64 = Railgun
&128 = Plasmagun
&256 = BFG
&512 = Grappling Hook
&1024 = Nailgun
&2048 = Prox Launcher
&4096 = Chaingun
&8192 = Map Default Weapons

"Sets the starting weapon and you can combine it by summing it up. Examples:

Gauntlet + Machinegun (default) = 3
All Weapons = 8191
All Weapons minus Grapple = 7679
Standard CA loadout = 255
"

g_startingWeapons
-
3
g_startingweapons [1|2|4|8|16|32|
128|256|512|1024|2048|4096|8192]
1 = Gauntlet
2 = Machinegun
4 = Shotgun
8 = Grenade Luncher
16 = Rocket Luncher
32 = Lightning Gun
64 = Railgun
128 = Plasmagun
256 = BFG
512 = Grappling Hook
1024 = Nailgun
2048 = Prox Launcher
4096 = Chaingun
8192 = Map Defualt Weapons
Sets the starting weapon and you can combine it by summing it up, for example:
* Gauntlet and Machinegun = 3
* Machinegun and Shotgun and Rocket Launcher = 22
and so on
g_suddenDeathRespawn
-
0
g_suddenDeathRespawn [0|1] Controls the player respawn delay when CTF matches enter sudden death.
g_suddenDeathRespawn
Increment
-
1
g_suddenDeathRespawnIncrement <time> Sets the amount of time (in seconds) added to player respawn delays in CTF sudden death rounds with every tick.
g_suddenDeathRespawnMax
-
10
g_suddenDeathRespawnMax <time> Sets the maximum amount of time (in seconds) that player respawn delays can reach in CTF sudden death rounds.
g_suddenDeathRespawnPrint
-
1
g_suddenDeathRespawnPrint [0|1] Enables messages regarding respawn delays in CTF sudden death rounds.
g_suddenDeathRespawnStart
-
3
g_suddenDeathRespawnStart <value> Sets the initial respawn delay when CTF matches enter sudden death, when g_suddenDeathRespawn 1.
g_suddenDeathRespawnTick
-
60
g_suddenDeathRespawnTick <value> Sets the player respawn delay increment interval in CTF sudden death rounds.
g_tackleFlag
-
0
g_tackleFlag [0|1] Forces flag carriers in CTF and One Flag CTF to drop the flag in the event of a gauntlet attack.
g_teamAutoJoin
A
0
g_teamAutoJoin [0|1] Allows team auto-join on a server.
g_teamForceBalance
A
0
g_teamForceBalance [0|1] Forces team balancing on a server.
g_teamLocators
-
0
g_teamLocators [0|1] ??? <<<
g_teamSizeMin
-
1
g_teamSizeMin [number] ???
g_teamSpecFreeCam
-
1
g_teamSpecFreeCam [0|1] Allows free cam spectator mode for fragged players during clan arena rounds.
g_teamSpecSayEnable
-
1
g_teamSpecSayEnable [0|1] Allows fragged players in clan arena to use team chat.
g_throwFlagForwardMult
-
2.5
??? <<< ??? <<<
g_throwFlagVelocity
-
0
??? <<< ??? <<<
g_timeoutCount
S
3
g_timeoutCount <time> ???
g_timeoutLen
-
30
g_timeoutLen <amount> ???
g_training
-
0
g_training [0|1] Enables training mode, such as that of the skill placement match with Crash.
g_velocity_bfg
-
1800
g_velocity_bfg <velocity> Sets the projectile velocity (in units/second) for BFG cells.
g_velocity_gl
-
700
g_velocity_gl <velocity> Sets the projectile velocity (in units/second) for grenades.
g_velocity_pg
-
2000
g_velocity_pg <velocity> Sets the projectile velocity (in units/second) for plasma cells.
g_velocity_rl
-
1000
g_velocity_rl <velocity> Sets the projectile velocity (in units/second) for rockets.
g_version
R
-
g_version Holds game version information.
g_voteDelay
-
0
g_voteDelay <delay> Sets the minimum time at the start of warmup before any voting can occur.
g_voteFlags
S A
0

g_voteFlags [bitmask]

&1 = map
&2 = map_restart
&4 = nextmap
&8 = g_gametype
&16 = clientkick/kick
&32 = ???
&64 = timelimit
&128 = fraglimit
&256 = shuffle
&512 = teamsize
&1024 = cointoss
&2048 = ruleset

Sets which vote commands are disabled on the server.
g_voteLimit
-
0
g_voteLimit [value] Sets the maximum number of times the same vote can be called.
g_voteFlags
S A
0
g_voteflags <flags> ???
g_warmup
A
10
g_warmup [time] Sets the time (in seconds) in which it takes to progress from pre-game readyup phase to match start.
g_warmupDelay
-
30
g_warmupDelay <time> Sets the amount of time (in seconds) it takes from progressing from warm up round to match start when enough players are ready to begin.
g_weaponrespawn
-
5
g_weaponrespawn <time> Respawn rate of weapons.
g_weaponTeamRespawn
-
12
g_weaponTeamRespawn <time> Respawn rate of weapons in team deathmatch.
gamedate
R
-
gamedate Displays game version information. Shows the date of the last update installed.
gamename
S R
-
gamename Displays game name.
graphheight
C
32
graphheight <value> Sets height in pixels for graph displays.
graphscale
C
1
graphscale <value> Sets scale multiplier of graphs.
graphshift
C
0
graphshift <value> Sets offset for graph displays.
gt_admin
R
-
gt_admin ???
gt_eventid
R A
0
gt_eventid ???
gt_eventtype
R A
None
gt_eventtype ???
gt_master
A
-
??? ???
gt_noEidReq
-
0
??? ???
gt_pass
R
-
??? ???
gt_realm
S A
quakelive
??? ???
gt_user
U R
-
gt_user ???
H
Entry
Flags
Default Value
Usage Description
handicap
U A T
100
handicap [0-100] Sets your player health handicap.
headmodel
U A T
sarge
headmodel <model> Sets player head model. Not applicable for Quake Live.
I
Entry
Flags
Default Value
Usage Description
in_debugjoystick
-
0
in_debugjoystick [0|1] Enables the joystick debugging tool.
in_debugMouse
-
0
in_debugMouse [0|1] Enables the mouse debugging tool.
in_joyBallScale
A
1.0
in_joyBallScale [value] Sets the sensitivity of a joyball input device.
in_joyHorizMoveDeadzone
A
0.50
in_joyHorizMoveDeadzone <value> ???
in_joyHorizViewDeadzone
A
0.15
in_joyHorizViewDeadzone <value> ???
in_joyHorizViewSensitivity
A
20.0
in_joyHorizViewSensitivity <value> Horizontal sensitivity for joysticks.
in_joystick
A L
0
in_joystick [0|1] Allows the use of a joystick.
in_joystick_inverted
A
0
in_joystick_inverted [0|1]
0 = normal input
1 = inverted input
Inverts vertical joystick input.
in_joyVertMoveDeadzone
A
0.15
in_joyVertMoveDeadzone <value> ???
in_joyVertViewDeadzone
A
0.15
in_joyVertViewDeadzone <value> ???
in_joyVertViewSensitivity
A
15.0
in_joyVertSensitivity <value> Vertical sensitivity for joysticks.
in_midi
A
0
in_midi [0|1] Allows the use of a MIDI control.
in_midichannel
A
1
in_midichannel [0|1] Allows the use of a MIDI channel as an input device.
in_mididevice
A
0
in_mididevice [0|1] Allows the use of a MIDI device as an input device.
in_midiport
A
1
in_midiport [0|1] Enables the use of a MIDI port.
in_mouse
A L
2
in_mouse [-1|0|1|2]
-1 = Windows mouse input
1 = Direct input
2 = Raw input
Controls the in-game mouse input.
in_mouseMode
R A
Undefined
in_mouseMode [driver] Sets mouse driver source.
in_nograb
T
0
in_nograb [0|1] Developer input device tool for in Linux – allows an application break to occur without losing the mouse pointer.
J
Entry
Flags
Default Value
Usage Description
journal
I
0
journal [0|1] Sets whether journal.dat is written in the game directory.
joy_threshold
A
0.15
joy_threshold [value] Joystick threshold setting.
L
Entry
Flags
Default Value
Usage Description
logfile
-
0
logfile [0|1|2|3]
1 = buffered
2 = continuous
3 = append
Console logging to qconsole.log.
M
Entry
Flags
Default Value
Usage Description
m_cpi
A T
0
m_cpi <value> Sets counts per inch for mouse input. It is useful as a way of retaining the same sensitivity and acceleration when changing mice. Detailed information can be found here: www.quakelive.com/forum/showthread.php?15458-New-Mouse-Sensitivty-and-Mouse-Accel-Features
m_filter
A
0
m_filter [0|1] Smoothes mouse movement.
m_forward
A
0.25
m_forward [value] Back and forward player movement speed in relation to mouse movement.
m_pitch
A T
0.022
m_pitch [value] Vertical view movement sensitivity.
m_side
A
0.25
m_side [value] Strafe player movement speed in relation to mouse movement.
m_yaw
A
0.022
m_yaw [value] Horizontal view movement sensitivity
mapname
S R A
-
mapname Displays the name of the current map for server hosts and local host.
mercylimit
S A
0
mercylimit [value] In teamgames that have a timelimit set, you may set mercylimit to trigger the match to end if the team score difference (spread) ever becomes greater than or equal to the mercylimit.
model
U T
sarge/
default
model [model] Customises your in-game player model.
N
Entry
Flags
Default Value
Usage Description
name
U A T
Unnamed
Player
name <playername> Your player name. In Quake Live, any changes which alter the alpha-numerical display of your name are immediately reset to your registered name.
net_ip
L
-
net_ip <address> Holds the name or IP address of the local machine.
net_noudp
A L
0
net_noudp [0|1] Enables the use of TCP/IP network protocol.
net_port
L
-
net_port <port> Sets servers port number when there’s multiple clients on the same machine.
net_qport
-
-
net_qport <port> Sets internal network port.
net_socksEnabled
A L
0
net_socksEnabled [0|1] Enables socks 5 network protocol.
net_socksPassword
A L
-
net_socksPassword <password> Sets password for socks network/firewall access.
net_socksPort
A L
1080
net_socksPort <port> Sets proxy and firewall port.
net_socksServer
A L
-
net_socksServer <address> Sets the name or IP address of the socks server.
net_socksUsername
A L
-
net_socksUsername <username> Sets the username for socks firewall supports. It does not support GSS-API authentication.
net_strict
-
1
net_strict [0|1] Hypothesis is that when enabled, it forces localhost to use port 27960. If this port is in use Quake Live will crash when going to localhost. It is unknown if disabling it would prevent this, untested.
nextmap
A
map_
restart 0
nextmap Holds the name of the next map in the server map rotation.
P
Entry
Flags
Default Value
Usage Description
password
U
-
password <string> Password string for connecting to password-protected servers.
plugin_version
R
-
plugin_version Currently-installed plug-in list.
pmove_AirAccel
-
1.0
pmove_AirAccel <acceleration> Sets the amount of acceleration available to players in mid-air.
pmove_AirSteps
-
1
pmove_AirSteps [0|1] ???
pmove_JumpTimeDeltaMin
-
100.0
pmove_JumpTimeDeltaMin ???
pmove_JumpVelocity
-
275
pmove_JumpVelocity <velocity> Sets the player jump velocity.
pmove_JumpVelocityScaleAdd
-
0.4
pmove_JumpVelocityScaleAdd ???
pmove_JumpVelocityTime
Threshold
-
500.0
pmove_JumpVelocityTimeThreshold ???
pmove_RampJump
-
0
pmove_RampJump [0|1] Enables ramp jumping.
pmove_RampJumpScale
-
1.0
pmove_RampJumpScale <scale> Sets the ramp jumping factor when pmove_RampJump 1.
pmove_StepHeight
-
22.0
pmove_StepHeight <height> Sets the set height (in map units).
pmove_StepJump
-
1
pmove_StepJump [0|1] Enables stepping in player jumps.
pmove_WalkAccel
-
10.0
pmove_WalkAccel <acceleration> Handles user-intended walking/running acceleration.
pmove_WalkFriction
-
6.0
pmove_WalkFriction <friction> Sets the amount of surface friction applied to player movement when walking/running.
pmove_WeaponDropTime
-
200
pmove_WeaponDropTime <time> Controls the weapon drop time between weapon changes.
pmove_WeaponRaiseTime
-
200
pmove_WeaponRaiseTime <time> Controls the weapon raise time between weapon changes.
practiceflags
-
0
practiceflags [flags] Sets flags in practice match.
protocol
S R
73
protocol Displays the network protocol number.